Virtuelle Nothilfe - Ein Experiment zum Effekt von virtueller Hilfe, Gewalt und Nothilfe auf Hilfe- und Gewaltverhalten

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dc.contributor.advisorProf. Dr. Thomas Staufenbiel
dc.creatorMohseni, M. Rohangis
dc.date.accessioned2013-07-23T08:36:29Z
dc.date.available2013-07-23T08:36:29Z
dc.date.issued2013-07-23T08:36:29Z
dc.identifier.urihttps://osnadocs.ub.uni-osnabrueck.de/handle/urn:nbn:de:gbv:700-2013072311013-
dc.description.abstractA recent meta-analysis of Anderson and colleagues (2010) shows that violent behavior in computer games promotes violent behavior in real-life and inhibits prosocial behavior. A couple of studies conducted by Greitemeyer and Osswald (2010) lead to the conclusion that helping behavior in computer games furthers helping behavior in real-life. There exist no studies examining the combined effect of violence and helping in computer games, although this combination is typical for violent video games (Anderson et al., 2010). In violent RPGs, a lot of tasks consist of helping someone by using violence. The present study addresses this issue and bridges the current empirical gap by investigating if violent emergency assistance furthers helping behavior and/or violent behavior in real-life. To accomplish that, the role-playing game “Oblivion” was modified to create four different experimental conditions: (1) violent emergency assistance, (2) killing, (3) helping, and (4) treasure hunting. Comparing these conditions, violent emergency assistance seemingly reduces helping behavior in real-life and at the same time furthers violent behavior. The results are in unison with the moral management model (Hartmann & Vorderer, 2010; Hartmann, in press), which is based on Banduras Theory of Moral Disengagement (Bandura, 2002).eng
dc.rightsNamensnennung-NichtKommerziell-KeineBearbeitung 3.0 Unported-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/-
dc.subjectNothilfeger
dc.subjectAssistance in Emergencieseng
dc.subjectHilfeverhaltenger
dc.subjectHelping Behavioreng
dc.subjectProsoziales Verhaltenger
dc.subjectProsocial Behavioreng
dc.subjectZivilcourageger
dc.subjectMoral Courageeng
dc.subjectAggressives Verhaltenger
dc.subjectAggressioneng
dc.subjectMoral Management Modeleng
dc.subjectCompetitive Reaction Time Taskeng
dc.subjectMedienwirkungger
dc.subjectMedia Effectseng
dc.subjectComputerspieleger
dc.subjectComputer Gameseng
dc.subjectGewaltspieleger
dc.subjectViolent Video Gameseng
dc.subject.ddc150 - Psychologie
dc.subject.ddc790 - Sport, Spiele, Unterhaltung
dc.titleVirtuelle Nothilfe - Ein Experiment zum Effekt von virtueller Hilfe, Gewalt und Nothilfe auf Hilfe- und Gewaltverhaltenger
dc.title.alternativeVirtual Emergency Assistance - The Effect of Virtual Helping, Aggression and Emergency Assistance on Helping and Aggressive Behavioreng
dc.typeDissertation oder Habilitation [doctoralThesis]-
thesis.locationOsnabrück-
thesis.institutionUniversität-
thesis.typeDissertation [thesis.doctoral]-
thesis.date2013-06-11-
dc.contributor.refereeapl. Prof. Dr. Kai-Christoph Hamborg
dc.subject.bk77.05 - Experimentelle Psychologie
dc.subject.bk54.88 - Computer in der Freizeit
dc.subject.bk76.30 - Spiele
dc.subject.ccsJ.4 - SOCIAL AND BEHAVIORAL SCIENCES
vCard.ORGFB8
Appears in Collections:FB08 - E-Dissertationen

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